![]() I attempted looking at the shader nodes to see if there was anything about a 1.8+ option and found nothing. Unfortunately my UV Maps tab looks like this: There should be a setting in the Object Data Properties under UV Maps when I select one of the meshes there should be a 1.8+ option. Unfortunately though according to every video I could find, which were all outdated or didn't cover it. So anyway I'm trying to get the Rymdinisse rig to work with a 1.8+ skin, since my character has an outer coat and a few portions of hair on the outer layer. ![]() Specifically Rymdinisse's (the one from Boxscape Studios now) after going through the one from the MCPrep plugin and deciding the eyes were a bit too creepy for me. Sheep it A free render farm through distributed computingīlender Stack Exchange for technical help with Blenderīlend4Web to export your blend to the webīlender Discord for live chats with other Blender usersĬC0 textures and additional contents and services to support - €9.90 / monthĪlright so I was trying to setup my minecraft character in blender with a rig I found. P3D.in: share and view your Blender models New to Blender? Check out our Wiki of tutorials! r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more! ![]() Home hot new top October Contest Last Month's Entries September Winner /u/toxictuba_ Background Link ![]()
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